Tuesday, 14 March 2017

Declarations and Access Control

Identifiers
  • Identifiers can begin with a letter, an underscore, or a currency character.
  • After the first character, identifiers can also include digits.
  • Identifiers can be of any length.
  • JavaBeans methods must be named using camelCase, and depending on the
    method's purpose, must start with set, get, is, add, or remove.
Declaration Rules
  • A source code file can have only one public class.
  • If the source file contains a public class, the filename must match the
    public class name.
  • A file can have only one package statement, but multiple imports.
  • The package statement (if any) must be the first (non-comment) line in a
    source file.
  • The import statements (if any) must come after the package and before
    the class declaration.
  • If there is no package statement, import statements must be the first (noncomment)
    statements in the source file.
  • package and import statements apply to all classes in the file.
  • A file can have more than one nonpublic class.
  • Files with no public classes have no naming restrictions.
Class Access Modifiers
  • There are three access modifiers: public, protected, and private.
  • There are four access levels: public, protected, default, and private.
  • Classes can have only public or default access.
  • A class with default access can be seen only by classes within the same package.
  • A class with public access can be seen by all classes from all packages.
  • Class visibility revolves around whether code in one class can
    • Create an instance of another class
    • Extend (or subclass), another class
    • Access methods and variables of another class
Class Modifiers (Nonaccess)
  • Classes can also be modified with final, abstract, or strictfp.
  • A class cannot be both final and abstract.
  • A final class cannot be subclassed.
  • An abstract class cannot be instantiated.
  • A single abstract method in a class means the whole class must be abstract.
  • An abstract class can have both abstract and nonabstract methods.
  • The first concrete class to extend an abstract class must implement all of its
    abstract methods.
Interface Implementation
  • Interfaces are contracts for what a class can do, but they say nothing about the way in which the class must do it.
  • Interfaces can be implemented by any class, from any inheritance tree.
  • An interface is like a 100-percent abstract class, and is implicitly abstract whether you type the abstract modifier in the declaration or not.
  • An interface can have only abstract methods, no concrete methods allowed.
  • Interface methods are by default public and abstract—explicit declaration of these modifiers is optional.
  • Interfaces can have constants, which are always implicitly public, static, and final.
  • Interface constant declarations of public, static, and final are optional in any combination.
  • A legal nonabstract implementing class has the following properties:
    • It provides concrete implementations for the interface's methods.
    • It must follow all legal override rules for the methods it implements.
    • It must not declare any new checked exceptions for an implementation method.
    • It must not declare any checked exceptions that are broader than the exceptions declared in the interface method.
    • It may declare runtime exceptions on any interface method implementation regardless of the interface declaration.
    • It must maintain the exact signature (allowing for covariant returns) and return type of the methods it implements (but does not have to declare the exceptions of the interface).
  • A class implementing an interface can itself be abstract.
  • An abstract implementing class does not have to implement the interface methods (but the first concrete subclass must).
  • A class can extend only one class (no multiple inheritance), but it can implement many interfaces.
  • Interfaces can extend one or more other interfaces.
  • Interfaces cannot extend a class, or implement a class or interface.
  • When taking the exam, verify that interface and class declarations are legal before verifying other code logic.
Member Access Modifiers
  • Methods and instance (nonlocal) variables are known as "members".
  • Members can use all four access levels: public, protected, default, private.
  • Member access comes in two forms:
    • Code in one class can access a member of another class.
    • A subclass can inherit a member of its superclass.
  • If a class cannot be accessed, its members cannot be accessed.
  • Determine class visibility before determining member visibility.
  • public members can be accessed by all other classes, even in other packages.
  • If a superclass member is public, the subclass inherits it—regardless of package.
  • Members accessed without the dot operator (.) must belong to the same class.
  • this. always refers to the currently executing object.
  • this.aMethod() is the same as just invoking aMethod().
  • private members can be accessed only by code in the same class.
  • private members are not visible to subclasses, so private members cannot be inherited.
  • Default and protected members differ only when subclasses are involved:
    • Default members can be accessed only by classes in the same package.
    • protected members can be accessed by other classes in the same package, plus subclasses regardless of package.
    • protected = package plus kids (kids meaning subclasses).
    • For subclasses outside the package, the protected member can be
      accessed only through inheritance; a subclass outside the package cannot
      access a protected member by using a reference to a superclass instance
      (in other words, inheritance is the only mechanism for a subclass
      outside the package to access a protected member of its superclass).
    • A protected member inherited by a subclass from another package is
      not accessible to any other class in the subclass package, except for the
      subclass' own subclasses.
Local Variables
  • Local (method, automatic, or stack) variable declarations cannot have access modifiers.
  • final is the only modifier available to local variables.
  • Local variables don't get default values, so they must be initialized before use.
Other Modifiers—Members
  • final methods cannot be overridden in a subclass.
  • abstract methods are declared, with a signature, a return type, and an optional throws clause, but are not implemented.
  • abstract methods end in a semicolon—no curly braces.
  • Three ways to spot a non-abstract method:
    • The method is not marked abstract.
    • The method has curly braces.
    • The method has code between the curly braces.
  • The first nonabstract (concrete) class to extend an abstract class must implement all of the abstract class' abstract methods.
  • The synchronized modifier applies only to methods and code blocks.
  • synchronized methods can have any access control and can also be marked final.
  • abstract methods must be implemented by a subclass, so they must be inheritable. For that reason:
    • abstract methods cannot be private.
    • abstract methods cannot be final.
  • The native modifier applies only to methods.
  • The strictfp modifier applies only to classes and methods.
Methods with var-args
  • As of Java 5, methods can declare a parameter that accepts from zero to many arguments, a so-called var-arg method.
  • A var-arg parameter is declared with the syntax type... name; for instance: doStuff(int... x) { }
  • A var-arg method can have only one var-arg parameter.
  • In methods with normal parameters and a var-arg, the var-arg must come last.
Variable Declarations
  • Instance variables can
    • Have any access control
    • Be marked final or transient
  • Instance variables can't be abstract, synchronized, native, or strictfp.
  • It is legal to declare a local variable with the same name as an instance variable; this is called "shadowing."
  • final variables have the following properties:
    • final variables cannot be reinitialized once assigned a value.
    • final reference variables cannot refer to a different object once the object has been assigned to the final variable.
    • final reference variables must be initialized before the constructor completes.
  • There is no such thing as a final object. An object reference marked final does not mean the object itself is immutable.
  • The transient modifier applies only to instance variables.
  • The volatile modifier applies only to instance variables.
Array Declarations
  • Arrays can hold primitives or objects, but the array itself is always an object.
  • When you declare an array, the brackets can be to the left or right of the variable name.
  • It is never legal to include the size of an array in the declaration.
  • An array of objects can hold any object that passes the IS-A (or instanceof) test for the declared type of the array. For example, if Horse extends Animal, then a Horse object can go into an Animal array.
Static Variables and Methods
  • They are not tied to any particular instance of a class.
  • No classes instances are needed in order to use static members of the class.
  • There is only one copy of a static variable / class and all instances share it.
  • static methods do not have direct access to non-static members.
Enums
  • An enum specifies a list of constant values that can be assigned to a particular type.
  • An enum is NOT a String or an int; an enum constant's type is the enum type. For example, WINTER, SPRING, SUMMER, and FALL are of the enum type Season.
  • An enum can be declared outside or inside a class, but NOT in a method.
  • An enum declared outside a class must NOT be marked static, final, abstract, protected, or private.
  • Enums can contain constructors, methods, variables, and constant class bodies.
  • enum constants can send arguments to the enum constructor, using the syntax BIG(8), where the int literal 8 is passed to the enum constructor.
  • enum constructors can have arguments, and can be overloaded.
  • enum constructors can NEVER be invoked directly in code. They are always called automatically when an enum is initialized.
  • The semicolon at the end of an enum declaration is optional. These are legal:
    • enum Foo { ONE, TWO, THREE}
    • enum Foo { ONE, TWO, THREE};

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